Matlab code used in texture paper now available

The matlab code used in the TIP 2013 paper ‘Rotation-Covariant Texture Learning Using Steerable Riesz Wavelets’ is now available. The code and the paper can be found in http://publications.hevs.ch/index.php/publications/show/1373

The paper is written by Adrien Depeursinge, Antonio Foncubierta-Rodriguez, Dimitri Van De Ville and Henning Müller.

Abstract—We propose a texture learning approach that exploits

local organizations of scales and directions. First, linear

combinations of Riesz wavelets are learned using kernel support

vector machines. The resulting texture “signatures” are modeling

optimal class–wise discriminatory properties. The visualization

of the obtained signatures allows verifying the visual relevance

of the learned concepts. Second, the local orientations of the

signatures are optimized to maximize their responses, which

is carried out analytically and can still be expressed as a

linear combination of the initial steerable Riesz templates. The

global process is iteratively repeated to obtain final rotation–

covariant texture signatures. Rapid convergence of class–wise

signatures is observed, which demonstrates that the instances

are projected into a feature space that leverages the local

organizations of scales and directions. Experimental evaluation

reveals an average classification accuracies in the range of 97%

to 98% for the Outex TC 00010, the Outex TC 00012, and the

Contrib TC 00000 suite for even orders of the Riesz transform,

and suggests high robustness to changes in images orientation

and illumination. The proposed framework requires no arbitrary

choices of scales and directions and is expected to perform well

in a large range of computer vision applications.